No elements from its predecessor are present.
Speaking to Gamekult, one half of the director duo for Dark Souls II Yui Tanimura spoke about how the engine for the game has been “reprogrammed from A to Z. We have not included elements of the previous engine.”
Due to the serious increase in visual fidelity, this prompted the question as to whether Dark Soul 2 could hit next generation consoles or not.
Tanimura replied that, “The engine was not created with the next generation focus. The development of the first Dark Souls was particularly long, the engine had become obsolete. It is for this reason that we wanted to start from scratch with Dark Souls II to be able to fully express what we wanted.
“I know that the next generation consoles are recurring themes this year, but the potential of the Xbox 360 and PS3 has not yet been fully exploited. That’s why our entire focus is on current machines. For the moment, we do not think a port of Dark Souls II or in any other capacity on future machines.”
Currently, Dark Souls II is planned for PC, Xbox 360 and PS3 and will release sometime in 2014.