Games are not a deathmatch.
As stated before, Dawn of War will launch with only one multiplayer game mode, though it will feature variable team sizes. This mode draws inspiration from MOBA designs, and features a shield generator, turret, and core as each team’s target, while capture points act as the income source for each team. This means that flat-out destroying your enemy is not the game’s objective, and armies are instead fighting for key positions on the map.
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