Days Gone 2 – 15 Big Improvements Sony Bend Needs To Implement

The key improvements Days Gone 2 needs to make to fully realize the first game's potential.

Posted By | On 15th, May. 2020

Page 14 of 15

MORE EMERGENT GAMEPLAY

One of Days Gone’s biggest strengths was its emergent gameplay, with the game’s many systems working in conjunction with each other to create a world far more reactive and with much greater mechanical depth than we’re used to seeing in Sony games. This is an area where a sequel should look to take things even further. Maybe add more dynamic weather mechanics- for instance, blizzards or snowfall, with colder weather slowing down Freakers, or storms that make stealth easier.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Howard and lead creative producer Tim Lamb spoke about some of the changes made to Starfield with the release ...

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

Empathizing with developers who lost their work, Laura Fryer called out studio's leadership for a lack of plan...

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

The leaked footage seemingly included several major plot beats from the games, including the ending for 007: F...

Pragmata’s Combat May Be Its Biggest Surprise Yet

Pragmata’s Combat May Be Its Biggest Surprise Yet

The upcoming sci-fi shooter blends hacking, gunplay, and real-time strategy into a combat system that demands ...

Pragmata Review – Hack and Dash

Pragmata Review – Hack and Dash

It has been a long time coming, yes, but it’s fair to say that Pragmata is worth the wait.

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

"Well, we've just come to realize this is what it takes to make games at our level," recalled Benson Russell f...