MORE EMERGENT GAMEPLAY
One of Days Gone’s biggest strengths was its emergent gameplay, with the game’s many systems working in conjunction with each other to create a world far more reactive and with much greater mechanical depth than we’re used to seeing in Sony games. This is an area where a sequel should look to take things even further. Maybe add more dynamic weather mechanics- for instance, blizzards or snowfall, with colder weather slowing down Freakers, or storms that make stealth easier.
















