Producer Mike Jones talks about how Microsoft helped bring the game to Xbox One.
Dead Rising 3 may not be in 1080p or running at 60 frames per second on the Xbox One, but there’s no denying that it does things that would bring the Xbox 360 to its knees. As if on cue, producer Mike Jones revealed to OXM just why it Dead Rising 3 had to release on Xbox One – it hit a ceiling during prototyping for the Xbox 360.
“When we started making Dead Rising 3, during prototyping we hit the ceiling on what we could do – this is the size of the world we can make, we can stream it, but we can’t do it on Xbox 360.
“And we took it to Microsoft, and we said this is what we’re trying to do with Dead Rising, just to share what we know, and they flipped, ‘This is f**king awesome, this is just the kind of thing you should be doing.’ And we said ‘Well, there’s a catch.’ And they said: ‘What’s the catch?’ And we said: ‘We can’t do it on Xbox 360. It’s not fitting. It’s not working.’
“And that’s when they started talking to us about: ‘you guys should start targeting next gen. We’ll publish, we’ll bring you under our security umbrella, we’ll start showing you all our crazy secret technologies, what we’re planning.’”
Microsoft’s Seattle base also helped Capcom Vancouver to overcome these issues. As Jones reveals, “We had engineers come live in the studio for a while. We’d go and visit them all the time. And they absolutely helped us make the game that we always wanted to make, and because of the power of the Xbox One and all the support we got from Microsoft.
“And because of our mutual history with Dead Rising 1 and Dead Rising 2 that they were already big fans of the franchise, and thought it would be great for Xbox One, and we got to make the game that we always wanted to make. So it was a beautiful partnership.”
Will it become the best launch title game for the Xbox One when it launches on November 22nd? Time will tell but we like what we’ve seen thus far.