“It gets a lot of attention.”
There was a lot of uproar everywhere after Visceral recently claimed that Dead Space 3 on the PC will just be a port of the console versions with just a few graphical enhancements. Visceral Games executive producer Steve Papoutsis, however, says the uproar has “discredited for the amount of effort that goes into” working on the PC version, while stressing how important the version is to the development team.
“It’s by no means any less important to us,” Papoutsis told Shacknews. “It gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.
“In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it,” he continued. “We continue to evolve our games as we develop them, but we certainly don’t target PC as something that’s going to be significantly different. We aren’t trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone’s having that same experience.”
“The fact that we’re allowing you to control the game with a mouse and keyboard immediately makes the game feel different,” he added.
Dead Space 3 releases on February 5th for the Xbox 360, PS3 and PC. Stay tuned for more updates.