Deathloop developers Arkane Studios believe that PS5 exclusivity has proven extremely integral to the smooth development process of the game. In an interview featured in PLAY Magazine, game director Dinga Bakaba talks about how the team was able to realize its ambitions to the fullest thanks to the capabilities of the next-gen hardware.
Said Bakaba, “I don’t think that we would have been able to preserve the level of ambition of this game were it not for the move to next-gen.” While there’s not a lot of details regarding what this untapped ambition might entail from a design standpoint, Bakaba seems glad to not have to cut content or limit ambitions due to technical limitations. He says, “It’s always heartbreaking when you get to the end of a project, and you have to optimise things, and now you have to cut your map in half and you have to justify why it’s in two parts.”
These statements do echo what the PS5’s lead system architect Mark Cerny stated last year during the Road to PS5 presentation, that moving forward games would require less development times across the board thanks to better developer experience and increased horsepower. Arkane is also currently working on Redfall, a co-op vampire shooter set to release next year exclusively for Xbox Series machines and PC.
Deathloop releases on 14 September for PC and PS5.
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