Mission/Objective Variety is Dull and Uninspired
The mission variety, on the other hand, is pretty abysmal by any and every stretch of the imagination. Defend a point against waves of enemies while your Ghost scans something? It’s here, it’s there and happens way too often. Enemy AI is awful, and there’s so little variety in everything. Having the same repetitive missions wouldn’t be so bad if something felt dynamic.
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