Destiny 2: Player Armor Will Refelect Visual Boost Due To Resilience, Recovery And Agility Variables

Visual look of the armour will reflect its properties now.

Posted By | On 30th, Jul. 2017

Destiny 2

Destiny 2’s release date is getting closer, and as a result, Bungie are releasing more and more info on the game. IGN recently conducted an interview with Bungie, where they asked questions that were sent in by fans, and the developers gave some interesting information on the game. The question was posed whether properties like resilience, agility and recovery attached to armour now, whether the armour’s in-game visual look would reflect the boosts that were attached to it.

Destiny 2’s game director Luke Smith was the one who answered the question, and he confirmed that that would indeed be the case. For instance, if a piece of armour looks thick and resilient, it will probably fall under the Heavy Armour category, while armour that promotes agility will be part of Light Armour.

“With each piece of armour, the design team considered its visuals before assigning stats to it,” Smith said. “For instance, armor that looks thick and defensive armor is assigned the Heavy designation, which prioritizes Resilience and Recovery. Our goal with Resilience, Recovery, and Mobility is that these are stats players can feel while they are playing, e.g., a High Mobility Warlock running a Lightweight weapon is going to zoom around the battlefield more than a Warlock who has prioritized Resilience or Recovery.  Adding additional Resilience, Recovery, or Mobility to a piece of armor is just one use for the much-discussed mod slot on armor in Destiny 2.”

Destiny 2 launches on September 6 for the PS4, Xbox One and PC. Stay tuned to GamingBolt for more updates.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

A new GT Café Extra Menu at Collector Level 38, three new World Circuit events and a new Scape are also avail...

Stellar Blade Celebrates Release with Launch Trailer

Stellar Blade Celebrates Release with Launch Trailer

Shift Up's sci-fi action game sees players playing as Eve, who fights against the Naytiba to safeguard the fut...

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...