Destiny 2: Shadowkeep’s Finishing Moves Require Super Energy

They also take up an armour mod slot and confer different benefits.

Posted By | On 15th, Jul. 2019

Destiny 2 Shadowkeep_02

Along many of the other changes coming to Destiny 2 with Shadowkeep, Bungie has also debuted new finishing moves. Once an enemy is beyond a certain health threshold, your character can activate a flashy finisher. Beyond that though, how do they work with other gameplay systems like Supers?

While speaking to Polygon, franchise director Luke Smith and general manager Mark Noseworthy offered some new details. Finishers will use a bit of Super energy, though Noseworthy said it’s undecided just how much, and will leave players exposed. They’ll also take up a mod slot in armour and confer different bonuses like creating ammo.

That gameplay element will be separate from the actual animation of the finisher. Though the finishers will be available to earn in-game, the animations will likely be available through Eververse (especially with Noseworthy referring to them as “combat emotes”). While only one finisher will be available to equip, Bungie is working on allowing more than one to be slotted.

Destiny 2: Shadowkeep is out on September 17th for Xbox One, PS4, and PC. More extensive details will be coming closer to launch.


Keep On Reading!

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

An alleged internal email cites mixed "player feedback and retention results" alongside "challenging market co...

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Much like the base game and previous releases, Capcom could be preparing a beta test for the expansion ahead o...

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2 takes us to a corner of NYC that doesn’t pull its punches, delivering a neat little adventure...

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The first of a two-part expansion retails for $14.99 and offers a new location, companion gear, Perks, Flaws, ...

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

Is it even a GTA game if you’re not committing any crimes? But we think GTA 6 could make getting away with t...

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake's new visuals and great performance make this a beautifully paced ...