King’s Fall on Hard won’t just be about increased sandbox difficulty.
Bungie teased a few more details for King’s Fall Hard mode in Destiny: The Taken King. Lead designer Gavin Irby, who has worked very closely on Vault of Glass and Crota’s End, spoke a bit about the development process for Hard mode this time around in the Weekly Update. And it’s not about simply making things more difficult by adding more enemies or increasing their levels far beyond the cap.
“This time, we followed a subtractive approach by building the mechanics early on. For a long time, we play-tested internally in Hard Mode, treating it as the default experience. Once we were satisfied, we removed them to arrive at the Raid you have already played.
“For the mechanics themselves, we shied away from simply increasing sandbox difficulty (not that it won’t be harder). You’ve had time to hone your strategies and develop a rhythm. Some of you might even be able to do it backwards, blindfolded, or upside-down. Hard Mode is going to upset that rhythm. We’re going to give you one more plate to spin, and make you think on your feet.”
Get ready – King’s Fall Hard mode drops at 10 AM PST later today. Will you be going in blind? Let us know in the comments.