Destiny Update 1.2.0 Currently Set for Today

Plans could always change though.

Posted By | On 15th, May. 2015

Destiny House of Wolves

Bungie community manager David “DeeJ” Dague has offered an update on Destiny’s 1.2.0 patch, which was supposed to go live on May 12th but was subsequently delayed following a late-breaking technical issue. In the Weekly Update, Dague revealed current plans to have the patch go live on Friday morning, May 15th, Pacific Standard Time.

“Two separate updates will pave the way for you to experience Expansion II. I’ve been told that the best time to apply a patch to a game is not only when it’s ready, but also when there are a lot of smart people in the building to make sure it lands safely. We’re in the final phases of testing and approval for the first update. Confidence is high. As soon as we’re ready, we’ll let you know.

“Currently, all signs point to tomorrow (Friday) morning (Bungie time). It will be a game-time decision, so stay tuned. Patch Notes will immediately follow, and all of your questions about the world changes to come will be answered.”

Patch 1.2.0 is expected to be a fairly major addition to the PvP aspect of Destiny, enabling double the Reputation and Marks for Crucible players along with adding a daily Crucible objective. House of Wolves, meanwhile, will release on May 19th for Xbox One, Xbox 360, PS3 and PS4.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...