Destiny’s Loot Cave Closed, Weapon and Strike Balances Planned

Also expect some optional voice chat for Strikes and Crucible before the year is up.

Posted By | On 26th, Sep. 2014

destiny ps4 exclusive content

The loot cave in Bungie’s Destiny has officially been nerfed in a recent patch, according to the developer. The cave spawned enemies continuously and was being used by players to effectively farm loot. That’s no longer the case though as Bungie has prevented enemies from respawning, noting that “shooting at a black hole for hours on end isn’t our dream for how Destiny is played”.

It also seems Bungie may be coming around to the concept of voice chat in-game. “Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower, or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.”

The result will likely be a choice to opt-in for voice chat as opposed to having it enabled by default. You can look forward to it sometime before the end of the year for the Crucible and Strike missions. Speaking of the latter, Bungie has apparently identified an issue “which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result.” The Vault of Glass will not be subject to said balancing though.

Finally, there will be balances on the way for the Auto Rifle and Shotgun, which will both have their effective ranges reduced, and an increase in the power of Exotics along the way. What are your thoughts on the upcoming changes? Let us know below.


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