Deus Ex Mankind Divided PC Patch Addresses Mouse Tracking Issues

Various sensitivity options added for players.

Posted By | On 27th, Aug. 2016

Deus Ex Mankind Divided

Eidos Montreal continues to plug away at PC issues for Deus Ex: Mankind Divided. While its first major post-launch patch fixed the mouse invert setting not properly showcasing in the Options screen, the newest patch addresses sensitivity issues, acceleration and much more.

The latest patch allows you to set sensitivity for X and Y axis separately and increases the range of mouse sensitivity overall. Other issues, like those existing for 21:9 screens, player movement problems when running on stairs or sloped surfaces, the Dubai level missing geometry or the “Unmark All” prompt staying on screen have also been addressed with the patch.

As always, if you don’t see any improvement with the patch, then it’s possible to return to the earlier version through Steam by selecting Properties and choosing the earlier patch version.

What are your thoughts on the improvements made to Deus Ex: Mankind Divided with these patches? Let us know in the comments below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...