Dev Suspects That Xbox One Performance Gains Due To DX12 Won’t Be As Noticeable Compared To A PC

Vicious Cycle's Eric Peterson suspects that high end PCs have more to gain from DirectX 12.

Posted By | On 24th, Jun. 2015

xbox one amd

Vicious Cycle are currently working on Kung Fu Panda: Showdown of Legendary Legends which is set for a launch on a number of platforms including the Xbox One and PC. The game is similar to other brawler games like Super Smash Bros. and will come packed with a ton of content including Tournament Of Legends, Team Play, Tag Mode and more.

GamingBolt recently got the chance to interview President and CEO of Vicious Cycle Eric Peterson to talk about how the game’s development is shaping up. In our in-depth interview with Eric, we asked his thoughts on DirectX 12 and whether he thinks it will improve games visuals and development on Xbox One and PC.

“We don’t really want to speculate that until we get our products running on DX12. But, we suspect that some performance improvements will occur on the Xbox One and more will be likely to occur on PC,” Eric said to GamingBolt.

He then explains how PC can gain more performance due to the upcoming API. “Additional performance should be visible on PCs simply because they can be upgraded to house more memory, run better processors and include higher end video cards; whereas the Xbox One will have the same standard hardware specs it has had since it shipped–therefore, the gains on the console most likely won’t be as noticeable compared to a high-end gaming rig. Either way, we welcome any improved efficiencies that can be gained on either system.”

What are your thoughts on DirectX 12? Sound off in the comments section below and stay tuned for our full interview on Kung Fu Panda: Showdown of Legendary Legends in the coming days. The game is due for Nintendo 3DS, Wii U, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and Microsoft Windows later this year. In the mean time check out some footage from the game below.


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