Dishonored Not “A Cinematic but an Interactive Experience”

Arkane Studios' looking to create unique experiences for different players.

Posted By | On 30th, Aug. 2012


The line between cinematic presentation and interactivity continues to blur, as Arkane Studios’ Harvey Smith wants Dishonored to be this year’s “something special”. In other words, the Bioshock, the Skyrim, or the Far Cry 2 that stands out from the pack.

Speaking to GIBiz, Smith stated, “We think about the player experience we want and we go for that – not a cinematic experience, but an interactive experience. [If] you’re following a trail of breadcrumbs left by the designer it’s the same experience every time, and two different people will have exactly the same experience.

“The goal is cinematic action, which is a terrible goal for games. Really, if you’re making a game the goal should be improvisation.”

Of course, it isn’t always possible to make the kind of game you want, Smith admits. Then again, now that Arkane has the opportunity, Smith wants to follow through on it big time. The chips will fall where they may, but Smith is confident.

“I haven’t always been successful with the types of games I want to make…but Bethesda has had great success with following the creative vision of teams. It’s the right combination at the right time. It could have turned out every differently.”

We’ll see if the same rings true for Dishonored as it approaches release.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...