Donkey Kong Bananza Reportedly Uses AMD FSR 1 Instead of Nvidia DLSS

According to Digital Foundry, Donkey Kong Bananza suffers from in-surface aliasing, as well as an overall soft look for everything.

Posted By | On 17th, Jul. 2025

Donkey Kong Bananza_04

While it is no secret that the Nintendo Switch 2 is capable of making use of Nvidia’s DLSS technology thanks to the company having helped Nintendo in designing the chip powering the console, it looks like one of the major first-party releases doesn’t actually use the technology. According to analysis of the graphics of the recently-released Donkey Kong Bananza by Digital Foundry, the title instead makes use of AMD’s FidelityFX Super Resolution (FSR) instead.

“They’re leveraging technology that has been with us for years at this point rather than taking advantage of what the hardware can do,” notes John Linneman of Digital Foundry in the video analysis, which you can check out below. “I’m mainly talking about image quality here. The Switch 2 supports technologies such as DLSS, and we’ve seen them in numerous games. But Nintendo does not take advantage of it at all. Instead we simply have this combination of AMD’s FSR 1 with SMAA—a post-process anti-aliasing.”

Linneman does go on to note that the game still looks excellent. He believes, however, that it could have looked better while also keeping a stable framerate if Nintendo had instead made use of DLSS.

“The issue here is that while edge coverage is pretty good, in-surface aliasing remains an issue, and finer details sort of break apart,” he explained. “Plus, everything looks rather soft. It’s not helped by the rather low target resolution either.”

He went on to note that, typically, Donkey Kong Bananza will swing between 1080p up to 1200p in the course of regular play thanks to dynamic resolution scaling. He also said that the game is able to maintain a resolution of 1080p in handheld mode, noting that this means that the image quality is better when Donkey Kong Bananza is played in handheld mode when compared to docked mode.

The developers of Donkey Kong Bananza—the same studio that also made Super Mario Odyssey—had previously confirmed that development on the title began all the way back in 2017. In an interview, producer Kenta Motokura and director Kazuya Takahashi revealed that the game had been in development for eight years, with work on it starting right after the team was done with Super Mario Odyssey.

Motokura had also confirmed that, originally, Donkey Kong Bananza was envisioned as a game for the original Switch, rather than being a release for the Switch 2. This decision, according to the producer, came down to the fact that the team wanted to make use of voxel technology to allow for environmental destruction. Unfortunately, the hardware powering the original Switch just couldn’t keep up with what the studio wanted.

While we can’t know for sure one way or another, the long development cycle along with originally making the game for the Switch might be some of the reasons why Donkey Kong Bananza ultimately still makes use of the older AMD FSR 1 rather than more modern and vastly-improved versions of technology like Nvidia’s DLSS.

For more details about Donkey Kong Bananza, check out what critics have to say about the game.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story pr...

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Game Freak's latest had a strong debut in the region, both in physical units sold and overall dollar sales, ac...

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

The Queen seemingly has company, as a massive new ARC is revealed for Embark's extraction shooter ahead of thi...

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

The first battle royale mode in the series since Firestorm is dropping tomorrow and will be free for everyone ...

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Shawn Layden spoke about his time at Sony working on single-player games, and the company's change in prioriti...

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Marcus Lehto wrote about how impressive Halo: Campaign Evolved looks, noting that "it warms my heart to see Ha...