DOOM Developer Praises Nintendo’s Development Environment and Tools For Switch

But development was still 'wicked hard'.

Posted By | On 23rd, Oct. 2017

doom nintendo switch

One of the most shocking announcements regarding upcoming Switch games was that id Software’s excellent reboot of DOOM from last year would be hitting Nintendo’s hybrid. It was shocking because DOOM is a rather technically intensive game, and the Switch, while powerful for a mobile platform, is underpowered compared to the Xbox One and PS4.

Nonetheless, here we are- the game is coming to the Switch, in spite of some concessions made due to its hardware. Speaking to GamesRadar, Adam Creighto, the Director of Development at Panic Button, the folks bringing the game over to the platform, discussed how a large part of more third parties lining up with Switch support has to do with Nintendo’s greatly improved development environment.

“We have a long history developing for Nintendo hardware, and the Nintendo Switch has far better development tools than previous generations. The tools are integrated with Visual Studio, which is new for this generation of hardware, and being able to write and debug code through VS is an enormous improvement,” he said.

He also added that Nintendo is conscientious with updating the Switch’s SDKs constantly. “Process and tools-wise, other consoles have arguably catered explicitly to third-party development for a longer period of time, over multiple hardware generations- That said, we’ve seen the ‘gold standard’ in game developer support flip from one generation to the next, we are early in the Switch’s development cycle, and the SDK and tools themselves are constantly getting big improvements,” he said.

He added that while the software environment, and id Tech 6’s scalability, made a Switch port easier than expected, it was still ‘wicked hard’ to get the game running on the hardware at what they felt was a satisfactory level. But it looks like they managed to get it done- hopefully Switch owners give the game a go when it launches on November 10 for the platform.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...