Ender Magnolia: Bloom in the Mist is out of early access, but its journey isn’t quite over. Adglobe and Live Wire have announced plans to add New Game+, Boss Rush, and Boss Rematch in a future update. Before that, update 1.0.3 is now live, bringing some nerfs for different bosses.
If you died multiple times in the Arena Tower to various bosses, wondering why some have an annoying amount of HP, it’s not just you. Combat Puppet: No. 20, 14, and 56 have lower health, which should “increase the tempo” of the entire area. Combat Puppet No. 7 has also had the power of its attacks lowered.
There are also changes to the Reinforced Lab Rat and Experimental Manufacturer, though various enemies have received small “adjustments.” As for other fixes, some of Lorna’s skills have seen their effectiveness reduced. The Crimson Forest now also has more platforms for “better shortcuts.”
Check out the full patch notes below for more details. Ender Magnolia: Bloom in the Mist is available now for PC, Xbox Series X/S, PS4, PS5, and Nintendo Switch. Head here for our review.
Patch notes: 1.0.3
Adjustments:
- Enemies parameter adjustments:
– Reinforced Lab Rat: lower attack, stamina and resistance to status effects
– Experimental Manufacturer (Rat generator): lower HP
– Combat Puppet: No. 20, 14, 56 (“Arena Tower” mini bosses): lower HP to increase tempo of the battle sequence
– Combat Puppet: No. 7 (“Arena Tower” boss): lower the power of some attacks
– Other small adjustments on various enemies - Add platforms in the “Crimson Forest” area to allow for better shortcuts
- Add visual representation of the general teleportation direction on warp points for easier navigation
- Lower the effectiveness of some skills of “Lorna”
- Brush up of some background visuals
Bug fixes:
- Fix the map completion that was not rendered properly on some GPU*
- In the area “Land of origin”, concerning a specific growth:
– Fix the visibility state that would sometimes stay invisible
– change the geometry of the level to make the growth easier to break, especially on low FPS machines - Fix the BGM of the boss in the “Magicite Mine” area
- Parry actions:
– Fix player collision size after parry actions that could stay bigger than normal for a few frames
– Fix parry actions that were not resetting airborne action count correctly - Translations and texts fixes
- Various small behaviour, visual and animation fixes
* While we believe the bug is fixed, we couldn’t test many GPU yet. If the bug is still present in the latest version, please try to launch the game using either “-dx11” or “-vulkan” as a launch option through Steam while we work on fixing it.