Developer Keen Games has released its first patch for Enshrouded following the survival crafting title’s exit from Early Access. The update features fixes for a wide variety of the game’s aspects, along with some changes to things like crafting recipes. Interestingly, we also get two more craftable versions of lore weapons thanks to the patch.
Among other things, the update gives players who prefer ranged some much-needed quality-of-life fixes by making sure that bosses stay engaged in combat for longer, even if the player is far away. The shielded Ancient Construct has also become a simpler fight thanks to the addition of phases where its shields are down. For more details about the update, check out the full patch notes below.
Enshrouded left Early Access just last month, and the title has done quite well since then. Its launch was paired with the release of a brand-new trailer, which shows off the player’s role as the Flameborn who must set off into the world of Embervale, which can offer plenty of challenges.
Enshrouded is available on PC and PS5. For more details, take a look at our review, where we gave it a score of 9 out of 10 thanks to the improvements it has made since its Early Access launch. However, we found the story fairly lacking, being little more than an excuse to simply explore the world. Quests were also quite simple, and the Sparkstone system, while impressive, felt a bit opaque.
Enshrouded update 1.0.1.0 patch notes:
General
- Bosses now stay engaged in combat longer after having been attacked and even when players are far away. Previously, ranged fights against bosses such as the Fell Monstrosity could be frustrating when the boss suddenly started to recover health even while being shot at.
- Fixed an issue with both the Wispwyvern and its undead counterpart that they couldn’t get targeted correctly by totem spells and other summons.
- Fixed an issue with the Dragon Youngling that could cause a state where it was defeated but did not trigger the correct dead state. What is dead may never die something something give me my loot!
- Fixed that boss music could stop while the fight was still ongoing.
- Ancient S.P.D.R. Constructs can now be lured less easily into a spot where they forget how to move or how to attack.
- The shielded Ancient Construct now has phases where the shield is on cooldown.
- Reduced the poison damage from the Fell Vinebloom’s area attack.
- Fixed an issue that could lead to a Vukah Brawler spawning inside the cave wall.
- Made it easier to target enemies next to Cyclopses.
- Fixed the Scavenger Bully’s retaliation attack showing “Not effective” when hitting the player.
- Improved the combat behavior of vultures.
- Fixed several issues with the visuals of the artillery attacks of both the Wispwyvern and its undead counterpart.
- Fixed a visual issue for the tar spit of Snapjaws.
- Fixed the visuals for the Fell Shackled Banshee when it was defeated.
- The projectiles from Fell Vines now hit props and terrain as intended.
- Reduced the explosion radius of the Scavenger proximity mines.
- Fixed that sometimes defeated enemies had to be interacted with twice before it was possible to loot them.
- Reduced the cases of Fell enemies that have no loot. Another fix for this is planned for the next update.
- Elite flying critters now give more XP when defeated.
- Reduced the number of flying critters in one location in the Kindlewaste Hollow Hall.
- Reduced the size of the combat collider for the Fell mini critters. Previously, they could block arrows when trying to shoot enemies behind them.
- Fixed several cases where the level of enemies didn’t fit the level of the region.
- Fixed timing issues with the mysterious wanderer’s appearances.
- Sprint can now be set to toggle in the keyboard & mouse settings.
- Wand attack frequency can’t be unnaturally boosted anymore by animation-cancelling each shot via blocking.
- Fixed a bug that caused the Lupa’s scalper daggers not to enable the riposte kick ability when wielded.
- Lowered the stamina costs for Whirlwind Crescendo.
- Reduced the mana costs for the Wand Evasion Attack.
- The Aerial Wand Attack now costs 40 mana instead of stamina.
- Updated the perk descriptions for mana, health and stamina leech where necessary.
- Added missing sounds to the Wand Heavy Attack.
- Added a few food options to the path before and in the first cave to avoid starvation before reaching the first wider area.
- Purple berries are now easier to spot.
- Fixed water wheels not rotating correctly even though they had contact with moving water.
- Fixed several incorrect enemies spawned by the Sparkworks enemy spawners.
- Props that are part of a Sparkworks setup can no longer be destroyed by attacks from either players or enemies. They can still be dismantled, though.
- Snapping to trees has been improved when using the wood chopping axe.
- Fixed that the Chain Heal spell can also heal enemy Hollow skeletons.
- Added a link to the news section on enshrouded.com to the main menu. So that you can read news about updates such as this one.
- Fixed a UI issue when chatting while fast travelling. Previously, entering text in the chat while fast travelling could lead to the incorrect opening of inventory tabs.
- Unlocking perks on items that increase a skill level now shows the correct UI icon when opening the skill tree immediately after the upgrade.
- Fixed several cases of yellow “is new” markers not disappearing from items in the inventory.
- Fixed a UI layout issue in the “search with share code” window in the adventure sharing menu.
- Fixed a UI layout issue in the Sparkworks trigger configuration sliders when the text size was set to 80%.
- Made the background darker for the mapmarker filter overlay so that the icons are easier to see.
- Fixed an issue where the item detail menu for torches would show them as upgradable, which they are not.
- Inanimate objects that can be destroyed now have a grey “health” bar to make it clear that they take damage but are not a threat.
- Increased the “health” of several Ancient props that broke too easily.
- Fixed a name and description switcheroo for the two armor sets Ashwind Strider and Sky Specter.
- Added two more craftable versions of lore weapons.
- Made some minor changes to crafting recipes: crab cakes now accept any type of milk, the goo recipe now also unlocks by picking up the Shroud mushroom resource from Revelwoods and the big farm animal beds can now be crafted using any wood type.
- Fixed a missing tab in the controller button layout popup.
- Fixed cases where the selection of a list would jump to the top or bottom, but the scrollbar didn’t follow correctly. This was noticeable in the survivor menu, for example.
- The Sparkworks tutorial now correctly opens at the Sparkworks workbench.
- The maximum number of characters for the name of a world is now the same again as it was during the early access phase.
- The Sparkworks workbench is now showing up in the workshops overview menu.
- Added several improvements to the factories page in the player base overview menu. Sorting by name now works as intended. Also, sorting by remaining production time or by the product has been added as new sorting values.
- Improved the UI layout of the building Finetune Mode widget. It is now also easier to see when the mode is active.
- Fixed some minor issues with text overlapping its menu areas in different languages.
- Fixed several minor issues with armor items and cloth movement.
- The settings for hiding armor in specific equipment slots are now also represented in the character renderings in pre-game menus.
- Fixed several missing greetings and farewells from survivors.
- Survivors now push grass while walking just as players do.
- Tweaked the volume of several survivor voice-over lines.
- Voice-over lines are now easier to understand compared to other sounds coming from the game.
- Improved the sound mixing for surround setups. Work on this continues and more issues will be fixed in the next patch.
- Cleaned up some voice-over files that contained outtakes from the recording.
- Fixed some minor animation issues with survivors during the conversations.
- Chinese or German is now selected correctly as the voice-over language for the intro and outro when selecting the system language setting in one of these two languages.
- Survivors can no longer be pushed when their roaming distance is set to 0.
- Fixed that it could happen that lootable objects still offered the loot interaction in the player base even though the lootable object was no longer available.
- Fixed an issue with fish preventing reproduction of other animals. They were secretly occupying beds needed for the new offspring in the farm.
- Fixed an issue where the prop placement finetune mode could remain active when switching to non-fine-tunable items like the summoning staff, magic staffs or certain props like water dispensers.
- Fixed an issue that prevented players from removing overgrowth from buildings in their base.
- It is now possible to destroy props with the pickaxe in the flying build mode.
- When in flying build mode, the sounds that are heard are now those at the position of the camera, not where the character model is located.
- When receiving damage while in flying build mode, the flying mode is now immediately cancelled.
- Fixed an issue that caused some building shapes to show incorrect materials in small areas.
- The previous update unfortunately unlocked all hairstyles in the character creation menu, even the hairstyles that are quest rewards. This has been fixed. Players who created a character with one of the erroneously accessible hairstyles may of course keep their hair and the hairstyle is counted as unlocked in the item set.
- Added the previously missing muted purple hair color to the item set.
- Azure Russula seedlings are now a bit cheaper to produce in the farmbeed.
- Fixed an issue with factories using a default material instead of the selected material when a recipe allows several alternatives.
- Restored some visual effects on terrain materials, such as mud bubbles.
- Removed basalt as loot from several terrain and block materials as it could lead to some recipes unlocking too early in the progression.
- Fixed some texture issues for placeable Ancient props.
- Fixed texture issues for several placeable secret doors.
- Fixed an issue that when fast travelling to a location with sand or snow, there would sometimes be the appearance of strange holes in the ground.
- Rocks no longer chase the player when running past them with auto-loot enabled. They are now picked up instead.
- Fixed a few smaller game world issues such as tents stuck too far in the ground or incorrectly flooded cellars.
- Fixed some grappling hook anchors that didn’t work as intended.
- Fixed the position of a Hollow enemy spawn point in the Albaneve Summits Hollow Halls.
- Fixed incorrect foliage effects when chopping bamboo.
- Improved several cases of sound reverb.
- While the voice chat is set to open microphone, the microphone can now be muted or unmuted via a toggle keybinding.
- Fixed that skills and attacks could stop working correctly after playing for several hours.
- Improved stability in multiplayer when hosting a world with very large player bases.
- Fixed a cause of flickering shadows in very large player bases.
- Fixed incorrect dark areas in regions such as desert sand in certain graphical settings.
- Fixed a crash related to outdated position information for tombstones.
- Fixed a few randomly occurring crashes.
- Fixed a potential crash that could happen when closing the game.
- Fixed several loca issues.
PC-specific
- Fixed several cases that could cause a save data migration to trigger an error. If a save file caused migration issues before, please try the migration again with this update.
- Increased the memory budget for the total sum of all player bases during the save data migration. This fix only affects save data with too many player bases.
- Fixed an issue that caused the 3d resolution scale slider to show 100% after a reset, even if the preset for the detected graphics card uses a default that is below 100%.
- Fixed a keybinding issue where binding evade to [RMB]+[SPACE] would perform a jump instead of the evade action. This fix could also help in similar key binding combinations.
- Fixed an issue that caused the [ESC] key to no longer work correctly in-game after using the AMD overlay tool.
- Added new graphical settings for AMD graphics cards.
- Fixed a randomly occurring crash on GPUs.















