Epic: It Takes Tremendous Effort To Achieve Photorealism At High FPS, Lot of Power Left In PS4/Xbox One

Epic Games’ Ray Davis on how they are consistently pushing the visual barriers in video games.

Posted By | On 14th, Jun. 2015 Under News | Follow This Author @GamingBoltTweet


Epic Games was in full force at this year’s GDC. The company showcased the breathtaking A Boy And His Kite demo which was essentially our first look into how games may possibly look in the future. In short, Unreal Engine 4 at GDC 2015 blew away our perceptions in terms of what was possible in real-time.

In a recent interview with GamingBolt, we asked the General Manager at Epic Games, Ray Davis about the amount of work that’s been put into optimizing the Unreal Engine 4 for PS4 and Xbox One and future technology.

“It takes tremendous effort to achieve photorealism at high framerates, and although we’re quite happy with the progress we were able to make by GDC 2015, we also understand there’s a mountain of work ahead of us,” Ray said to GamingBolt. “We believe there’s still a lot of power left to take advantage of with modern gaming platforms, and one of our focuses this year is making sure UE4 is helping developers raise the bar in terms of visual fidelity.”

He then goes to talk about the adoption rate of Unreal Engine 4 for PS4 and Xbox One games and how it will increase as time goes. “Quite a few games in development for both PS4 and Xbox One are using UE4 right now and I expect you’ll get to see a good number of those at E3. With this generation we’re seeing many developers already adopting UE4 for their projects, and we’re already seeing an even larger diversity of games powered by Unreal than in the previous generation.”

Stay tuned for our full interview with Ray Davis soon.


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