Evolution Studios: We Want To Surprise DriveClub Players With DLC

'It needs to be an open dialog with the community.'

Posted By | On 02nd, Oct. 2014

driveclub snow

DLC was meant to be a great thing, one that would ensure that our games grew and evolved over time, one that ensured that they would stay alive after they had been shipped, allowing developers to expand on their original vision with new content. But then it grew into an abusive, exploitative practice that consumers have largely negative associations with.

Thankfully, there are still some companies that do DLC right. On consoles, Bethesda, Rockstar, and Nintendo in particular stand out as the shining standards of good DLC. And now, DriveClub developer Evolution Studios wants to join those ranks.

Speaking about their unusual DLC schedule for the game, here is what they had to say:

“We had a vision for the game and we have a vision for how we want to extend that, but we’ve left gaps in the schedule next year because we want to work with the community on this. We want to leave enough space to respond to feedback from the community and to try and deliver features or even remove features that aren’t quite working.

“I like DLC in games. I like that it extends the experience for me, but I feel like I’m just getting what I’m expected to be getting – there’s nothing that surprises me. We were quite keen to move beyond that as a developer.

“Instead of just giving players more of the game, it was to try and open a dialogue with the community, be much more transparent and much more open and let the players know that it’s a shared experience, just as much for us as it is them. We’re all shaping what it’ll be a year from now together.”

That… honestly sounds good to me. If more companies approached DLC like this, instead of a scheme to continuously extract every last dollar from their customer’s pocket, it would be much better received and perceived.


Keep On Reading!

Cronos: Lazarus Outlines The Pathfinder’s Powers, Gladius and More Aggressive Style in New Gameplay

Cronos: Lazarus Outlines The Pathfinder’s Powers, Gladius and More Aggressive Style in New Gameplay

Teleport behind enemies, create decoys and much more while witnessing the Pathfinder's journey to become the W...

Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”

Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”

Originally meant for 2026, the development team looks forward to sharing more updates on "our characters and o...

Nintendo is Unlikely to Follow in Sony’s Footsteps to End Physical Game Production, Says Analyst

Nintendo is Unlikely to Follow in Sony’s Footsteps to End Physical Game Production, Says Analyst

"Nintendo is going to be Nintendo, for better and/or worse," said Circana's Mat Piscatella about the company i...

Death Stranding Director is Afraid of the World Going Fully Digital After PlayStation’s Announcement

Death Stranding Director is Afraid of the World Going Fully Digital After PlayStation’s Announcement

"Eventually, even digital data will no longer be owned by individuals on their own initiatives," said Hideo Ko...

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Despite this, Guillaume Broche doesn't want to end up selling zero copies, however, since that would be a real...

The Alters: Last Variable Trailer Showcases The Many Possibilities for Jan Scientist’s New Mission

The Alters: Last Variable Trailer Showcases The Many Possibilities for Jan Scientist’s New Mission

Blown-up labs, disappearances, technological advancements, and more await in this standalone story with 20 hou...