Fairgame$ Fails to Impress in Latest Pre-Alpha Playtest – Rumor

The alleged extraction mode Cargo Heist reportedly failed to impress with playtesters complaining about the classes, movement, and more.

Posted By | On 25th, Apr. 2026

fairgame$

Bungie’s Marathon hasn’t been a complete disaster for Sony, which is good news, but Haven Studios’ Fairgame$ is reportedly still struggling to get any solid footing. According to Insider Gaming, a reported alpha play-test focused on Cargo Heist, the alleged extraction shooter mode, didn’t really resonate with players.

The gameplay allegedly showcased a mansion map where four teams of three players each would clash. Interestingly, it seems to have traversal abilities like wall-running and grappling, and the art direction reportedly sports more “grounded” colors. Unfortunately, the movement, classes, and NPCs apparently received a “massive amount of negative player feedback” from the Discord.

If that wasn’t enough, it seems those who participated would only partake in a few matches, feeling that the experience was “incomplete or boring.” All of this wouldn’t be the first feedback, but it’s been almost three years since the game’s announcement, nearly one year since founder Jade Raymond departed the studio, and more than seven months since game director Daniel Drapeau left. At this point, all the signs are there.

Maybe Sony still sees something in the project if it’s continuing to fund it. Either way, in terms of live service successes, it doesn’t have much to boast about aside from Helldivers 2, especially with Steam player counts plummeting for Marathon. Stay tuned for more updates in the meantime.


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