Fallout 4: What it Could Learn from Borderlands

Also known as: what all games could learn from Borderlands.

Posted By | On 29th, Jun. 2014

Borderlands 2 Sir Hammerlock vs. The Son of Crawmerax

Bethesda Softworks’ Fallout 4 hasn’t been announced – and by the looks of things, it won’t be announced for quite a while. Nonetheless, the game is still squarely situated in the minds of gamers all over. For a post-apocalyptic first person shooter RPG though, it’s interesting to note the lessons that Fallout 4 could learn from Borderlands.

Having re-experienced Borderlands 2 for the second time, it’s amazing how a game can reward looting and character progression in such an addictive way. It’s a competent first person shooter, sure, but there’s plenty of planning and tactical thinking that goes into it. While it leans closer to the shooter side than Fallout 3 did, there’s no denying that so many features – the responsive shooting, different play-styles depending on the class, the sheer assortment of items and the evolution of its wasteland environment – could be learned from.

Fallout 4 can borrow a thing or two from Borderlands 2 in terms of weapon and item customization. The weapon system in the game was ridiculously amazing in Borderlands 2 compared to what we saw in Fallout 3. Given that loot will most likely play a big part again in Fallout 4, why not introduce an intriguing weapon procurement system?

That being said, we’ll need to wait till Fallout 4 is released before analyzing it further. And that’s going to be a long while off.

This article is part of our weekly series on Bethesda’s next big entry into the world of Fallout. Through this series we take a look at the possible new features that Bethesda can add into Fallout 4, based on what they implemented in the previous entries and player feedback.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...