Fallout 76’s Newest Patch Weighs 48 GB, Servers Down For Maintenance

Bethesda did warn us it would be an unusually large patch.

Posted By | On 19th, Nov. 2018 Under News

Fallout 76

When Bethesda announced recently that they’d be rolling out a patch for Fallout 76 today, November 19, they did warn us that it would be unusually large. Reasonably, most people would be expecting an update that’s between 10-15 GB- that’s large, especially for a patch. That’s almost as large as some games are these days. Even 25 GB would have been conceivable.

The patch has gone live, though, and it’s a tad higher than that figure- it stands at 48.39 GB. That is more than the base game itself, which launched at a little over 45 GB. And it’s not the first huge patch for the game either- on the day of its release, it received a massive update that was upward of 50 GB.

As for what the patch will fix in the game, as Bethesda confirmed earlier, the update mostly focuses on performance and stability improvements, while also making some UI fixes. Changes have also been made to PvP, glitched quests, C.A.M.P. mechanics, and other general bug fixes. You can get the full patch notes below (via Bethesda).

Fallout 76’s servers are also currently down for maintenance, as Bethesda confirmed on Twitter. They haven’t mentioned when the servers will be live again, so stay tuned, and we’ll let you know as soon as we have more info.


  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
  • Xbox: Fixed an issue that could lead to instability on certain menus.



  • Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
  • Camera: The game camera now pans more smoothly when the player enters furniture.
  • Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.


  • General: Fixed an issue in which some enemies could chase the player farther than intended.
  • Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.


  • Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.
  • Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor.
  • Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.


  • Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it.


  • Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.
  • Respawn: Choosing the “Respawn” option after dying during PVP combat will now correctly clear any active hostile status toward other players.
  • Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player.
  • Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.


  • Languages: Korean fonts will now be displayed correctly in game menus.
  • Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers.
  • Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey.
  • Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another.
  • Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.

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