Fe Dev Explains Why The Game Doesn’t Run At 60fps On Xbox One X

Turns out the answer is pretty non-controversial…

Posted By | On 08th, Mar. 2018 Under News

Xbox One X

Fe released on Xbox One, PS4, Nintendo Switch, and PC last month, and it also got enhancements for the PS4 Pro and Xbox One X; surprisingly enough, however, the Xbox One X version doesn’t run at 60 frames per second, where the power of the console seems like it would otherwise enable higher performance.

So why is that? Speaking to GamingBolt, Zoink Games programmer Johan Fröhlander revealed that the answer is fairly banal- the team got access to Xbox One X development fairly late in the development cycle, which meant they couldn’t do anything too intensive.

“We were actually surprised when we saw the One X performing as it did on that resolution, but when we really started looking closer at the enhanced versions of the consoles (Xbox One X and PS4 Pro), it was at a stage in the development that we were very restrictive with the changes we made,” he said. “It was tempting of course, but whereas increasing the resolution is fairly safe, doubling the framerate runs a higher risk of introducing an obscure bug somewhere. It was a risk we didn’t want to take at that point, as we were unsure we’d be able to properly test it properly. But who knows what the future brings.”

That’s fair, and a more than sensible answer- hopefully for their next game, Zoink Games can fully leverage the additional power that the Xbox One X, PS4 Pro, and Nintendo Switch can uniquely offer to them.

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