“Everyone needed to face the reality that Final Fantasy hasn’t been succeeding,” says Hajime Tabata.
There’s very little doubt there is quite a bit of excitement surrounding the impending release of Final Fantasy 15. After all, there aren’t that many games that can have events scheduled around just announcing when a title is getting released outside of E3. Square Enix was able to do that with Final Fantasy 15 when they held an event late last month to announce the title was coming in September.
One of the things that has apparently made the game so good looking and so anticipated is Square Enix developers had to look in the mirror and realize the excitement over the series as a whole had waned a bit. Hajime Tabata recently spoke to Famitsu (translated by Siliconera) about what kind of introspection the team had to do before they began work on Final Fantasy 15.
“Everyone needed to face the reality that Final Fantasy hasn’t been succeeding, and they needed to be prepared to overcome this. One thing we all agreed on was: instead of following everything the way we’ve been doing up until now because Final Fantasy hasn’t been able to succeed in HD,’ we’ll do everything that must be done in order to succeed in the era of HD. It started with creating one team, with everyone having the mindset of a challenger as we went into production,” the game’s director said.
It appears the team did indeed figure out ways to at least revive the excitement surrounding the game. Final Fantasy 15 is launching for the PS4 and Xbox One on September 30 and there is still an outside chance it will eventually come to the PC.