This timeline makes my head hurt.
Way back in the 1990s, during the midst of the Sega-Nintendo-Sony console war, Crash was Sony’s mascot, their answer to Sega’s Sonic and Nintendo’s Mario, representing the general tone, aesthetic, sensibilities, and positioning of the console he was on, and the company that was vending it. Many a playground argument broke out as kids tried to decide once and for all whether Crash was better or Mario or Sonic.
Of course, unlike with Mario and Sonic, which were owned by Nintendo and Sega respectively, Crash Bandicoot‘s rights were not with Sony, but with Universal, who would go on to sell them off, which would lead to them landing up, eventually, with Activision. Activision have, in turn, brought Crash to a variety of platforms, including non-PlayStation ones. Even the original Crash Bandicoot trilogy, which was PlayStation exclusive, has now been brought to Xbox One, PC, and Nintendo Switch in the form of N.Sane Trilogy.
When N.Sane Trilogy launched last year to great success exclusively on the PS4, it was made available in Japan by none other than Sony themselves. Of course, Sony would not want to bring the Switch version of the game to Japan- why would they? Instead, as reported by gamer.ne, it seems like Sega has picked up the distribution and publishing rights for the Switch version of Crash Bandicoot N.Sane Trilogy in the land of the rising sun.
For those who are keeping track- former PlayStation exclusive and mascot Crash Bandicoot will be brought to a Nintendo console by Sega. Sometimes, I just want to go back to those 1990 playgrounds, and tell everyone how the console wars would end up playing out.