Forza Motorsport 5 Economy Monitored Through Customer Feedback, Could be Adjusted Later

Creative director Dan Greenwalt addresses criticism against the game's economy and its microtransactions.

Posted By | On 27th, Nov. 2013

Forza5_E3_Screenshot_05

The next generation of consoles may bring changes but microtransactions are still very much the in-thing. Of course, when it comes to games like Forza Motorsport 5, these microtransactions are frustrating due to the effort needed for picking up better cars.

Turn 10 Studios creative director Dan Greenawalt addressed these concerns to ShackNews when asked what players should expect if they want to access the top vehicles and experience everything the game has to offer without spending any money. “The expectation is that different cars are more expensive and that makes them more rare. Because of the classification system, there is no ‘top’ to the production classes.

“Currently, we have some players earning lots of credits and some players earning not nearly as much. This is a skill and strategy-based economy with rarity provided by in-game price, not locking mechanisms. Players can receive +65 per cent payout for playing against the hardest skill level Drivatars, up to +50 per cent bonus credit payouts for turning off the assists, and up to +35 per cent payouts for sticking with a favourite manufacturer. That’s +150 per cent bonus based on skill and strategy.

“When you couple that with Drivatar rewards, UGC payouts, and Forza Rewards (our franchise-based loyalty rewards) there are plenty of ways to earn credits in Forza 5. However, the fact remains: racing, skill, and strategy are the engine of the economy. Of course, we continue to monitor the economy via customer feedback as well as in-game telemetry and we have the ability to make adjustments should it be warranted.”

What are your thoughts on the same? Do you feel that the economy is slightly skewed against players who don’t drop some cash early? Let us know in the comments below.


Keep On Reading!

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

The update also brought in a host of other bug fixes across visuals, gameplay, and cutscenes, further refining...

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Kojima Productions' critically acclaimed sequel joins this month's offerings alongside Trepang2 and Dragon Que...

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Publisher Secret Mode noted that the amount of feedback has been massive, and that Fuse Games didn't want to "...

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

With nine days left before its worldwide launch, Sony and Xbox have confirmed that Rockstar Games' latest has ...

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

He said that the "creative genius" of these auteurs tends to result in some of the most memorable experiences ...

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

He didn't seem too worried though, noting that he's glad one of Take-Two's other outings is cannibalizing sale...