Forza Motorsport 5 “Wants to be Standard for Next Gen”, “Goal Isn’t to Carry Old Content Over”

Turn 10’s Dan Greenwalt clarifies the exclusion of tracks and cars from previous games.

Posted By | On 07th, Nov. 2013 Under News

Forza 5Aston Martin LCE01
Gran Turismo 6 may be touting more than a 1000 cars, but Turn 10 Studios isn’t bothered about the same for Forza Motorsport 5. In fact, the studio has talked about how it didn’t carry over cars and tracks from the previous game due to their non-premium nature (which is a reference to how some of the GT6’s cars are from the PS2 days) and inaccuracy respectively.

Speaking to Eurogamer, creative director Dan Greenawalt talked about wanting “next-generation quality” for Forza 5’s cars and tracks, stressing that the goal isn’t just to carry old content over.

“We want that to be the standard for next-generation. Our goal’s not to carry old content over – and even with all the cars, we did the same process. There were some inaccuracies, and some cars were old-spec that we’d updated from Forza 2 to 3 to 4. But they didn’t have the poly count where we wanted it – and they weren’t as easy to up-res, so we just recaptured them. Some of them, the spec was good and we could add polygons where we needed them. So it came down to this rating system – and any track or car that wasn’t an A grade got either chucked or recaptured.

“Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology’s moved on, or the track’s changed like Silverstone.”

How about the $50 Season Pass for the game, which will be adding 50 cars over the next six months? Doesn’t that give the impression that if you want more cars, you’ll need to pay up? Regardless Greenawalt says that, “The response has been good. That’s not to say everyone’s been happy about it. It’s just to say that the response with people that have been buying it and redeeming it, it’s one thing to buy it but if it’s a season pass it’s whether or not you log in every month to get it.

“People have been making the purchase and then logging in. It’s kind of like the whole gym membership thing – you buy 6 months and you never go. With the season passes, people redeem it, so we’re keeping people playing for 6 months.”

Forza Motorsport 5 releases on November 22nd along with the Xbox One. Do you believe in the emphasis of quality over quantity? Let us know below.

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