Everything you need to know about Forza Motorsport 5
Forza Motorsport 5
Turn 10 Studios
Release Date:November 22nd, 2013
Forza Motorsport 5 is a racing video game for the Xbox One. The game was released on November 22nd of 2013 exclusively for the Xbox One where it acted as a lauch title for the console. Forza Motorsport 5 was developed by Turn 10 Studios and was published by Microsoft Studios.
The developers have explained a bit about cloud technology in the game and how it’s processing ability can help players create agents, which will represent the player and will drive as well. Turn 10 studios’ Dan Greenawalt explained in an interview “Forza is always known for pushing AI and in the past we called it the Drivatar so in Forza Motorsport 1 and all the way through 2, 3 and 4, we used Drivatar technology and that’s a learning neural network. With Forza Motorsport 5 we are doing something all new.
We’ve moved the Drivatar system in the Cloud so that it can process incredibly heavily,it means basically super computer level of processing and that means you now have an Agent, something which drives for you.” He further elaborated: ‘Now while you are racing, while I am racing I get to race against you, my friends, my family. I get to race against a version of them that can recreate their tendencies, their style, their way of driving, their speed and then when I log in, you have been playing against me, I get paid out the in game credits because of the work my Drivatar did. This fundamentally changes how you do single player” [reference]
The developers are also working on the Xbox one version of the game and explained that the game will be in 1080p resolution running at 60 frames per second. Director of Turn 10 Studios John Wendel stated in an interview “I believe we’re uniquely positioned to deliver on that challenge. We’re a huge epic game that’s going to be running at 1080p, 60fps on the next-gen console, so it’s an incredible opportunity on one hand, but you have to be incredibly flexible and agile and self-aware on the other hand.” [reference]
The game features a number of racing tracks in which the player can compete against AI or other players. The tracks that are confirmed so far are:
The game features 15 confirmed cars in the game and 4 tracks as one can see in the gameplay trailer featured many car models. A teaser video at E3 was released which featured in game footage featuring races with cars such as the Pagani Huayra and Ferrari F12 Berlinetta. The game will not feature day-night racing nor it will include a weather system.
In order to play the game, players will need to connect the Xbox One (with the game inside) to the internet and authenticate it. This will be a one time process, as Turn 10 Studios head Dan Greenawalt explained in an interview. “So when you first boot up the game, we’re going to ask you to log in. And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars.
Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on Day One that is required content to play the game. We basically have designed the game to work with all that content no matter how late is coming in, in order to make the biggest game possible. The experience has been likened to a fridge, which “You have to fill it up with food the first time” but “from then on, you connect whenever you want when you want to update your food. The Drivatars are as fresh as they are. It’s not like they’re going to degrade, but when you’re looking for new stuff – fresh stuff…it’s going to keep evolving.
That’s the nature of this Drivatar system. You do have to connect the game in order to get the latest Drivatars, because we need as many people training them as possible. And so rather than having just a launch-day set that was created by us, every day that people race is going to make the Drivatar set that much more accurate, that much more diverse, that much more interesting. All of the cloud and online features make the game far, far better. In fact I’d even say revolutionary. The things we’re doing with opponents and Drivatar are not something that anyone can envision unless you’ve played it. But we’re trying to get as much of that into the unconnected, offline mode as well.” [reference]
The game will also feature the use pair controller’s triggers that will provide additional rumble. This specific feature will simulate the collision and vibration on the car’s chassis, and communicate and send information from the wheels.
Forza 5 will also have Kinect specific features like robust head tracking in the cockpit and voice recognition.
Below you will find the list of cars that have been confirmed for Forza Motorsport 5:
This wiki was last updated on 5th, January 2015.