Game development is a turbulent process. Things don’t always work out the way developers expect them to, and often, games in their final form turn out to be very different from what they were originally envisioned as. Here, we’re going to talk about fifteen games that went through dramatic changes while they were under development, and ended up delivering final products that deviated quite a bit from what they were originally intended to be.
METAL GEAR SOLID 5: THE PHANTOM PAIN
An obvious first pick for a feature such as this one. There’s no shortage of areas where Metal Gear Solid 5 ended up being drastically different from the game Hideo Kojima and his team had originally wanted to make. From the story’s conclusion being effectively cut out to several gameplay features being dropped to the entire second half of the game being a remix of the first half due to time constraints to several significant narrative changes being made even to some of the primary characters, the Metal Gear Solid 5 that we got was an almost unrecognizable game from what it could have been if things had gone to plan.