Ghost of Tsushima Will “Pull Out Every Little Ounce of Performance” From the PS4

Creative director Jason Connell calls the game's technical achievements "stunning."

Posted By | On 19th, May. 2020

ghost of tsushima

Sony’s first party studios almost never fail to get everything they can possibly get out of whatever console they’re developing for, and that’s been especially true this generation, with the likes of God of War, Uncharted 4, and Horizon: Zero Dawn. And it seems Sucker Punch are determined to join that list with their upcoming Ghost of Tsushima.

Speaking recently to IGN, the game’s creative director and art director Jason Connell said that the “amazing technical rendering gurus at Sucker Punch” have managed to squeeze out every last drop of juice they possible could from the PS4 and its hardware, and the results, as per him, are “stunning.”

“We’ve learned a ton and we’ve just built on tech, on tech, on tech, and we have amazing technical rendering gurus at Sucker Punch,” Connell said. “They’ve managed to pull out every little ounce of performance so that we could have our dreams of making this game.

“You can see pretty far in the game as we show off, and that’s not some fabricated thing with hacks. You can just get down from that mountain and go to those places. It’s stunning what they’ve been able to pull off for us from a technical perspective.”

You don’t need to be a tech genius to see that Ghost of Tsushima is obviously going to be a gorgeous game- all you need to do is take one look at it. In all that we’ve seen of it so far, it has looked extremely impressive, both from an art and technical standpoint. Unless the game somehow gets significantly downgraded between now and its launch two months from now – which seems highly unlikely – it’s obviously going to be one of the best looking games on the PS4.

Where gameplay is concerned, plenty of new details on combat, side content, and more were recently released. Read all about it through here. Sucker Punch have also confirmed that Ghost of Tsushima is by far the biggest game they have ever made, and will probably last over 40-50 hours with side content. Meanwhile, it’s also bee confirmed that there’s no karma system in the game.

Ghost of Tsushima is out for the PS4 on July 17, and will require 50 GB of free storage space on your console.


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