Ghost Of Tsushima’s Black-And-White Mode Is More Than A Simple Filter, Says Dev

A lot of work went into the alternative visual mode.

Posted By | On 09th, Jul. 2020

ghost of tsushima

We are just a few weeks away from the official release of Ghost of Tsushima. The game will serve as the first party swansong for the PS4, and promises us an open world filled with samurai action. Anyone with even a small familiarity with old school samurai films can see the influence here- and Sucker Punch isn’t hiding it, specifically the influence from one specific filmmaker.

In an interview with Entertainment Weekly, creative director Jason Connell talked about the influence of late Japanese film director Akira Kurosawa. In fact, the game’s black-and-white mode that was revealed earlier is an homage to his early samurai films, such as Sanjuro and Seven Samurai.

It’s more than just a fun black and white filter, too. The team went to great lengths to actually get the black and white levels right and accurate, something most of these types of filers don’t bother with, and they even went to the older medium to emulate the sound and visual quality to make the game feel as close to those old samurai movies as possible. They are even dubbing the mode Kurosawa Mode after getting permission from filmmaker’s the estate.

“We have this great game that transports people back to feudal Japan and Akira Kurosawa was one of our reference guides, especially early on about how we wanted it to feel,” Connell explained. “As we got closer and closer to making that a reality, we were like, ‘What do we call this special mode that we created, this black-and-white throwback?’ We threw out a bunch of different words and we thought, ‘What would be awesome would be if we could call it Kurosawa Mode.’ In order to do that, we felt that we needed to reach out to the estate and see if that’s something they’d be interested in. We sent a short video showing what it generally looks like, what it feels like.

“We actually did some research on the curves that may have existed on that kind of film that [Kurosawa] might’ve used. How deep were the blacks? How bright were the whites? And lastly,” he said. “We actually toyed with the audio a little bit. Our audio team have an internal tool that mimicked sounds of old TV and, specifically, megaphones, radios, TVs back to the ’50s.” 

Ghost of Tsushima will release only on the PlayStation 4 on July 17th. The review embargo will lift a few days before that on the 14th, so keep your eyes open.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...