LOOT
Does every game need to have a loot system crammed into it? Ubisoft certainly seems to think so. Not satisfied with introducing loot mechanics in Assassin’s Creed Odyssey (where they actually worked) and Far Cry New Dawn, Ubisoft decided to shoehorn them into Ghost Recon Breakpoint as well. The only problem is, the entire loot game in here is woefully half-baked and ends up making very little impact on the game. What we’re left with is a pale imitation of Ubisoft’s own far superior The Division 2.
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