The developers wanted a “smoother” progression system.
Ghost Recon Breakpoint is launching with a ton of content (and is only going to receive more after launch). In addition to a large and meaty campaign, it will also be launching day and date with PvP – as opposed to its predecessor, which only got PvP after launch.
Interestingly enough, Breakpoint is also unifying all its different components. Unlike Wildlands, progression in Breakpoint will be unified, with a single character growing and progressing regardless of whether you’re playing PvE or PvP. But why exactly have the developers decided to merge progression this way?
Speaking with Twinfinite, the game’s executive producer Nouredine Abboud explained that it’s been done to deliver a “smoother” experience, so that even if players are playing a different mode, they won’t feel like they’re losing the opportunity to progress their character the way they wanted due to restrictions placed on them by the game.
“In this game, we have the solo, the co-op, and the PvP,” said Abboud. “As developers first, we always try to push the envelope, and we were like- sometimes when you’re a gamer, and you have some time to play, what if your friends are not around?”
“You don’t feel like playing PvP and don’t want to make a new character,” he continued. “So we wanted to create a situation where it is smooth. By having a smooth approach no matter what you do, you’re developing the same character.
“No matter what you do you’re going to be keeping the same character, developing it, and when the rest of your friends are available you’re not limited by what we created as developers.”