GhostWire: Tokyo Developer Discusses Sound Design, Influences, and More in New Video

Goethe's Faust, Solaris, and Ukiyo-e woodblock prints are just some of the things that have influenced the title which releases March 25th.

Posted By | On 04th, Feb. 2022

GhostWire Tokyo_03

It’s official – Tango Gameworks’ GhostWire: Tokyo releases next month. The gameplay deep dive outlined the different mechanics and systems involved in the first person title but another video, which shines the spotlight on the development team, talked about its inspirations and thoughts. Check it out below.

When creating the world of GhostWire, the idea is to present a realistic version of Tokyo since this allows for the paranormal elements and enemies to stand out. Asked by studio founder Shinji Mikami about the different movies, manga and music that influenced the game, character designer Reiko Hirashima said “old Ukiyo-e Japanese woodblock prints.” Game director Kenji Kimura cited Goethe’s Faust while environment designer Junya Fuji pointed to the movie Solaris.

It’s also interesting to hear the thought process behind the sound production, especially since this is an action adventure title and not exactly a pure horror game. Composer Masatoshi Yanagi said that, “If it’s horror, then we stimulate the player’s anxiety with high-pitched shrieks, and we choose sounds that give psychological effects, and this has been the majority.

“But with action adventure, because we want them to feel heroic and challenge the bad guys, and also explore the game, I wanted to create sounds that inspire positivity in the player. This was our motive behind our sound choices.”

GhostWire: Tokyo releases on March 25th for PS5 and PC. Check out the system requirements here for more details. Along with a Standard Edition, there’s the Deluxe Edition which includes cosmetic outfits and three days early access (but only for console players).


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Stellar Blade Review – 2B or Not 2B

Stellar Blade Review – 2B or Not 2B

Stellar Blade feels like a blast from the past in the best way possible.

10 Amazing Open World Games That Refuse to Hold Players’ Hands

10 Amazing Open World Games That Refuse to Hold Players’ Hands

Getting lost and confused is part of the fun in these open world epics.

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

Fans of more focused, linear experiences have plenty to look forward to.

MudRunner VR Announced for Meta Quest 2, 3, and Pro

MudRunner VR Announced for Meta Quest 2, 3, and Pro

The off-roading sim will feature eight all-terrain vehicles, vast maps, story and free play modes, and more.

Phantom Fury Review – Fun-Filled Rampage

Phantom Fury Review – Fun-Filled Rampage

Phantom Fury is a follow-up to Ion Fury, taking place a few years into the future. Read on to figure out how w...

Europa is Looking Like One of the Most Engaging Games of the Year

Europa is Looking Like One of the Most Engaging Games of the Year

With this feature, we take a look at Novastar Entertainment's upcoming Europa and why it could end up being on...