Several publications have gone hands-on with Ghostwire: Tokyo’s first two chapters (check out our preview here). In addition to learning more about the mechanics and gameplay, new details have been provided on the different graphics modes. According to MP1st, there are six modes in total – Quality, Performance, High Frame-Rate Quality, High Frame-Rate Performance, High Frame-Rate Quality with V-Sync enabled and High Frame-Rate Performance with V-Sync enabled.
First up is Quality Mode which runs at 4K resolution and 30 FPS with ray traced reflections and other visual improvements enabled. Performance Mode runs at a capped 60 FPS with a lower resolution and spatial reflection in place of ray tracing. High Frame-Rate Quality Mode is essentially an uncapped version of Quality Mode and typical runs between 40 to 50 FPS.
The site recommends against this and High Frame-Rate Performance (which can go higher than 60 FPS) due to screen tearing. Tango Gameworks has acknowledged these issues though so perhaps they’ll be addressed with the day one patch. Using the V-Sync options for both modes does eliminate screen tearing though there will still some frame dips. High Frame-Rate Quality Mode with V-Sync was recommended due to resembling Resident Evil Village’s 45 FPS ray tracing mode and the Performance Ray Tracing Modes of Marvel’s Spider-Man and Ratchet and Clank.
Ghostwire: Tokyo is out on March 25th for PS5 and PC, though Deluxe Edition owners on console receive access on March 22nd.