God of War Almost Didn’t Have Kratos’ Son

That would undoubtedly have been a very different game.

Posted By | On 17th, Apr. 2018

God of War

One of the things that stands out the most about the new God of War game, especially to series fans, is Kratos’ son, and how his very presence seems to temper Kratos’ rage, and leads to a more moderate temperament. It would not be far-fetched to say that Atreus and Kratos’ bond is at the very center of the story of the new game—and yet, it almost did not happen.

Speaking to GameSpot, creative director Cory Barlog revealed that early in development, Sony had looked at removing Atreus, considering implementing him to their satisfaction to be too much of a challenge.

“It would have been very different,” Barlog said. “The early phase when they told me, “Man, this might be too hard, too expensive, we’re already looking at so many challenges, it’s maybe too much.” When I went back and said, “Alright, fine, if it was not with Atreus, what would it be?” And, it would have been a very, very different game? The comparison I made was, “Alright, it’s gonna be All Is Lost with Robert Redford”; it’s gonna be one character who talks to himself occasionally, but generally, it will be very silent and everyone will talk in old Norse, so that you won’t understand anything anybody’s saying.”

In the end, however, Sony ended up liking Barlog’s proposed direction with Atreus included far more than what he suggested as an alternate, and they gave him the go-ahead to proceed with that. Which led to God of War becoming what it is—one of the highest rated games of all time.

 


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

"The product is performing slightly stronger than the pre-orders of the PS4 Pro during the same period," says ...

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

"Hardcore users are the target of this hardware," says Sony president, CFO, and COO Hiroki Totoki.

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...