The new God of War game on the PlayStation 4 looks great, in spite of all the complaints about it made by the purists. This is because, after six identically playing and structured entries in the franchise, that all just varied on the reason that Kratos was angry and killing everything that moved in his path, this kind of a change in direction was necessary for the series.
It’s a dramatic change, too- as IGN are reporting after their hands on with the game, a lot of what we might have expected after the E3 showing in fact holds true. For instance, the game will in fact a lot of extensive RPG like systems, although Sony aren’t necessarily ready to discuss those in depth just yet.
The seamlessness of the world is also important- although God of War is not open world, it does have large areas that it wants to invite players to explore. This is why there will be no loading screens in the game at all. The game will also, for the first time ever in the series’ history, give the player the control of the camera, letting them pan the camera around and seeing if there are any nooks and crannies that they may want to explore.
In a lot of ways, God of War is sounding like The Legend of Zelda. This is a good thing, because as yesterday’s Zelda showing shows us, Zelda is now The Elder Scrolls. We needed something to take its place!
God of War is releasing exclusively on the PS4 some time next year.