SCE Santa Monica’s God of War is looking mighty fine on the PlayStation 4. The graphics and epic scale have been maintained, the combat is still intense and combo-rific and there are plenty of twists thrown in with Kratos’ son and this new Norse setting.
Of course, when you consider Kratos’ disposition before and how so many things associated with God of War have changed (the camera, the tone and the associated combat), what exactly makes the upcoming PS4 title part of the series? Daily Star this question to director Cory Balrog and asked what he thought, in his mind, made this a God of War game.
Balrog noted that, “It’s interesting because, when you look at it, is Zelda Breath of the Wild still Zelda? Am I still Corey because I am different from when I was in high school? I think change is often regarded as bad because it’s difficult. That’s what’s interesting about the new story too, the change for Kratos is not easy, it is going to be a long road.
“But he is going to still be a lot of who he is for a long time and elements of the new start to bleed in. To me I don’t see it as throwing anything away. I don’t see it as totally fundamentally changing anything. A lot of people said ‘Kratos story is done you should just get rid of him’ and I am like really? Because a lot of people talk about Mario and Link and has anybody seen a Zelda game and said Link’s story is done?”
Balrog makes an excellent point, especially because Mario and Link have gone through so many different settings, worlds, gameplay changes and whatnot but still retained what made them special. For the most part, despite the changes to the camera, the axe as your main combat tool and the addition of a companion, God of War PS4 still seems to retain that same sense of adventure and high octane action.
There’s no release date for God of War at the moment but it’s apparently out in the first half of 2018 for PS4. Hopefully the upcoming PlayStation Experience in December can shine more light on the matter.
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