Gran Turismo Developer Wants to Target “120 FPS or Even 240 FPS” In the Future

Polyphony Digital CEO Kazunori Yamauchi is more concerned with frame-rate than resolution.

Posted By | On 17th, Feb. 2020

Gran Turismo Sport

While the prospect of having crisper and more detailed visuals with next-gen consoles is certainly an exciting one, we’re at a point where many developers are beginning to focus more on the performance side of things with better frame rate than improving resolutions. This applies even more to genres like racers and fighting games- and one of the biggest racing franchises out there, Gran Turismo, seems to be headed in that direction as well.

Recently, Polyphoy Digital CEO and Gran Turismo producer Kazunori Yamauchi talked about the future of the series (via GT Planet) from a technical standpoint, saying that as far as resolution is concerned, “4K resolution is enough.” Yamauchi is much more concerned with improving frame rates, and is targeting frame rates even as high as 240 frames per second.

“Rather than a spatial resolution that you’re talking about, I’m more interested in the advancements we can make in terms of the time resolution,” he said. “In terms of frames per second, rather than staying at 60 fps, I’m more interested in raising it to 120 FPS or even 240 FPS. I think that’s what’s going to be changing the experience from here on forward.”

Yamaauchi also said that as consoles grow more powerful, overtime, the leaps from generation to generation have become less drastic. “Going from PS1 to PS2 there was a hundred times the performance difference between the two console generations,” he said. “An advancement like that is no longer possible.”


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...