Graphine CEO: DX 12 ‘Closer To The Metal’, Allows More Optimization For Granite’s Tiled Streaming

Aljosha Demeulemeester expects a performance increased in the tiling back end.

Posted By | On 15th, Apr. 2014

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Microsoft recently revealed DirectX 12 for the PC and Xbox One, which promised a good number of improvements to the way we viewed games. While it won’t result in faster hardware, DX 12 will be capable of better efficiency and optimization, especially with middleware like Graphine’s Granite SDK.

We spoke to CEO Aljosha Demeulemeester about DirectX 11.2 and asked about the improvements that the API could provide. After talking about the potential of Granite when used with DirectX 11.2+, we clarified with Demeulemeester about the possible benefits with DX 12. He stated that, “DX12 continues to build on DX11.1+ and as such, also includes the Tiled Resources feature. DX12 is however closer to the metal and gives more control to the developer.

“This allows us to further optimize our tiling back end (for DX12) that takes care of loading texture tiles into video memory. Also, we get more access to how data is stored in video memory, which is very important for us. Specifically for our tiling back end, we expect a performance increase compared to DX11.1+ but we don’t have any hard numbers on this yet.”

DirectX 12 is still a ways off but is continuing to make waves for both good and bad reasons. What are your thoughts on the API? Let us know in the comments.


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