Improved Gunplay
The gunplay of the earlier GTA games hasn’t aged well. The enemies are damage sponges and don’t react to any hits, and weapons don’t feel satisfying to wield. The aiming can also be a bit clunky at times – although GTA: San Andreas does include a target lock-on feature which alleviates this issue to an extent. In comparison to Rockstar’s work on GTA 5, the gunplay of these earlier games feels ancient. Details on the scope of the remaster remain scant for now , and thus it seems unreasonable to expect a major overhaul to the core systems of the experience. However, a bit of clever design work and tweaking of stats could definitely bump the gunplay of earlier games to serviceable levels nevertheless.
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