Halo 4: 10 Things That Need To Change

Posted By | On 07th, Jun. 2011

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Four player split-screen campaign and firefight

How all games should be played

Halo has always been awesome for its inclusion of four way split-screen multiplayer, and the fact that you can take the split-screen action online is even better. In fact, come to think of it, I’m pretty sure Halo is the only major franchise that offers this kind of online experience (take note developers.) Where it falls down is the fact that only two players are allowed on a screen in the game’s campaign and firefight mode, as well as in some multiplayer playlists. If Halo 4 can widen the palette with four player split-screen campaigns, it will truly be a revolution.

More open ended forge maps

My map is bigger than yours...

The forge elements of Halo 3 were a nice distraction, but the forge world in Reach was where things really started to heat up. The open ended nature of the map made it versatile and genuinely fun to tinker with. That said, one map can’t offer all that much textural variety, no matter how big it is. More forge world style maps will make the forge tools in Halo 4 absolutely irresistible.

A more emotive protagonist

We all love the MC, but he's not much of a talker

We all love Master Chief but, between him and Noble six in Reach, the Halo games have never had a particularly endearing protagonist. The strong silent type paradigm works well, but a more feeling hero might give the Halo story a unique new direction. Even if it’s just flashbacks that alight upon his time before the Spartan program, giving a more human element to everyone’s favourite Spartan would help flesh out his character a bit more.

More asymmetrical maps

That's what I'm talking about

I loved Blood Gulch as much as the next guy, but symmetrical map design only goes so far. Two bases with a stretch of land between is so last decade. Reach made a start with more complex map designs like Powerhouse and The Cage, but too many maps like Zealot were still present. These aren’t bad maps by any means, but they should not constitute the majority of the game’s content.


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