Halo 4: 10 Things That Need To Change

Posted By | On 07th, Jun. 2011 Under Feature, Slider | Follow This Author @GNReith


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Microsoft’s E3 press conference would have us believe that a fourth Halo games is in the works. With the dawn of a new trilogy now truly upon us, and Microsoft taking the reigns from Bungie, how will Halo 4 be able to best its pedigree? Scroll on for a list of ten changes that will put Halo 4 on a whole new level.

Fewer cheesy moments

The lovable big guy sacrificing himself for the team. It's a little overused don't you think?

The Halo games have always offered strong single player campaigns, but they have their clichéd moments from time to time. The more recent Halo Reach was a prime offender of this, with cheesy death and sacrifice scenes dotting the game’s narrative. It was still an immensely enjoyable story, but it might be nice to see a Halo campaign go for a less melodramatic direction.

More armour abilities

We definitely need more of this

Those pesky armour abilities. They were probably the best addition in Reach and, love ’em or hate ’em, you can’t deny that they added a new layer of tactics to Halo’s renowned depth of gameplay. We need more variety in them however. There are only so many times where snagging a vehicle in armour lock remains novel. If we can get some more armour ability options, Halo 4 will be on the next level.

Passive perks and upgrades

The customization was good, but it would be nice if it affected gameplay in some way

The class system of Halo Reach was good, but it lacked the depth of competing titles. What Reach was missing was the extra layer of strategy that passive abilities bring to the table. When you combine passive upgrades with their active counterparts the tactical possibilities open up immeasurably. Halo needs this kind of treatment, and Halo 4 will be the place to do it.

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