Each game will have a different ranking due to differences in approach and gameplay.
343 Industries will have its hands full with Halo: The Master Chief Collection. Not just because of all the content across four different games and balancing out the multiplayer – besides adding so many new additions – but because of how it has to handle ranking in multiplayer. Speaking to IGN, a 343 Industries representative said The Master Chief Collection will have a similar levelling system to Halo 2. Also, there won’t be a single ranking across all four games.
“Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the levelling system from the original Halo 2.
“The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a ‘master’ ranking across all four games combined, given that player skill and approach varies radically between game chapters.
By matching players based on their skill, the collection will work on “putting players into the fairest matches faster than any Halo game to date. In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches [unranked] will also be available for players who prefer a more relaxed play experience.”
There are concerns though. How will the system account for clans which go on a public stomping spree? Will it match players based on their individual performance or on the team’s overall win? We’ll find out when Halo: The Master Chief Collection releases on November 11th.