Arrowhead has released a new patch for Helldivers 2 with fixes for multiplayer, crashes, and whatnot. However, it also offers numerous buffs for weapons and Stratagems.
Primary weapons like the SMG-32 Reprimand, SG-8S Slugger, AR-23C Liberator Concussive, and more have seen changes, from reduced spread to higher damage and fire rates. The SMG-72 Pummeler is also notable for more damage but now requires fewer shots to stun targets (when applicable). Meanwhile, the R-36 Eruptor’s armor penetration goes from Medium to Heavy with a one-second projectile lifetime, up from 0.7.
Several Stratagems have also received buffs, including more uses for the Eagle 110MM Rocket Pods, EXO-45 Patriot Exosuit and EXO-49 Emancipator Exosuit. As for the enemies, Automatons will have better reaction speed in groups, and the overall number of AI calculations has increased. You can also expect Illuminate Warp Ships to use shields mid-flight and Automaton Dropships to have 3500 HP, up from 2500.
Check out some of the patch notes below and full details here. Helldivers 2 is available for PS5 and PC.
Patch Notes 01.002.200
Auspicious Tuesday fellow Helldivers. Release Captain Carlberg here with the latest and greatest from Super Earth High Command
Overview
Balancing
- Crash fixes
Balancing
Primary weapons
SMG-32 Reprimand
- Spread decreased from 50 to 40
SG-8S Slugger
- Spread decreased from 20 to 6
- Damage increased from 250 to 280
AR-23C Liberator Concussive
- Fire rate increased from 320 to 400
R-63 Diligence
- Magazine capacity increased from 20 to 25
MP-98 Knight
- Damage increased from 65 to 70
STA-11 SMG
- Damage increased from 65 to 70
SMG-37 Defender
- Damage increased from 75 to 80
SMG-72 Pummeler
- Damage increased from 65 to 70
- Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet
AR-23 Liberator
- Damage increased from 70 to 80
STA-52 Assault Rifle
- Damage increased from 70 to 80
BR-14 Adjudicator
- Damage increased from 90 to 95
AR-61 Tenderizer
- Damage increased from 95 to 105
R-36 Eruptor
- Projectile armor penetration increased from Medium (3) to Heavy (4)
- Projectile lifetime increased from 0.7 to 1 sec
Stratagems
Eagle 110MM Rocket Pods
- Uses increased from 2 to 3
EXO-45 Patriot Exosuit
- Uses increased from 2 to 3
EXO-49 Emancipator Exosuit
- Uses increased from 2 to 3
TX-41 Sterilizer
- Ergonomics increased from 5 to 20
M-105 Stalwart
- Damage increased from 70 to 80
MG-206 Heavy Machine Gun
- Improved armor penetration across a wider range of angles before transitioning to glancing shots
Enemies:
- A recent software autopsy has revealed an update to the Automatons’ situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
- We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.
- According to recent intel, the enemies of Freedom are attempting to counter the Helldivers’ anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.
– Illuminate Warp Ships have been observed deploying their shields mid-flight.
– Automaton Dropships: Main body health increased from 2500 to 3500
– Illuminate Dropships: Utilizes the same shield as the ones that have landed
Barrager Tank Turret
- Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5
- Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3
Gameplay
Settings:
- Added new separate settings for inverting the gyro input instead of using the Invert Look settings
- The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings