Hitman Absolution: 10 Things we Want to See

Posted By | On 18th, May. 2011 Under Feature, Slider | Follow This Author @GNReith


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6. Improved animations

The visuals have always been sharp in the Hitman games, and even the older games in the series still hold up well today graphically. The main thing that has always let them down is the animations. This is really nit-picking here, but ladder climbing animations and the transition between walking, running and crouching all seemed comparatively unrealistic. It’s a small complaint that drags down an, otherwise, incredible looking series of games. Let’s just hope Absolution can do something about this.

5. Fewer glitches

With a game series as complicated and intricate as Hitman, glitches are inevitable. There’s seldom anything game-breaking (aside from in the Hitman: Codename 47 maybe), but there are numerous instances of small AI and graphical glitches that break the game’s sense of immersion. With a game as engaging as Hitman, Absolution needs to make sure it cuts down on the glitches so that the suspension of disbelief remains intact.

4. More upgrades

Everybody loves feeling a sense of progression across the course of a game. Some Hitman games have provided this by allowing you to upgrade your guns as you earn cash on your missions. Whilst these elements have been well handled in previous instalments in the series (notably Blood Money), more can always be added. An increase in the abundance, variety and applicability of gun and tool upgrades will add another layer of tactical depth to Absolution.

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