Hitman Absolution: 10 Things we Want to See

Posted By | On 18th, May. 2011

Page 2 of 3

6. Improved animations

The visuals have always been sharp in the Hitman games, and even the older games in the series still hold up well today graphically. The main thing that has always let them down is the animations. This is really nit-picking here, but ladder climbing animations and the transition between walking, running and crouching all seemed comparatively unrealistic. It’s a small complaint that drags down an, otherwise, incredible looking series of games. Let’s just hope Absolution can do something about this.

5. Fewer glitches

With a game series as complicated and intricate as Hitman, glitches are inevitable. There’s seldom anything game-breaking (aside from in the Hitman: Codename 47 maybe), but there are numerous instances of small AI and graphical glitches that break the game’s sense of immersion. With a game as engaging as Hitman, Absolution needs to make sure it cuts down on the glitches so that the suspension of disbelief remains intact.

4. More upgrades

Everybody loves feeling a sense of progression across the course of a game. Some Hitman games have provided this by allowing you to upgrade your guns as you earn cash on your missions. Whilst these elements have been well handled in previous instalments in the series (notably Blood Money), more can always be added. An increase in the abundance, variety and applicability of gun and tool upgrades will add another layer of tactical depth to Absolution.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...