Dambuster’s C.J. Kershner talks about making the game’s city feel vibrant and alive.
We haven’t heard much about Dambuster Studios’ Homefront: The Revolution in a while but at last glance, the technology behind the game definitely impressed us. Speaking to WCCF Tech, senior narrative designer C.J. Kershner talked about some of the cooler weather effects we’ll see, like puddles dynamically drying up as the sun comes out.
“There are puddles that form in the street and then when the sun comes out those puddles slowly dry up.” It’s an interesting touch especially as Kershner admitted that it has “absolutely no gameplay value” and that it’s “hard to encourage players to just stand there and watch water evaporating”.
However, when it comes to fully realizing the city of Philadelphia, it’s invaluable. “But it’s one of those little touches that we’ve added that really makes the city feel very vibrant and dynamic and alive.
“We’ve also got a lot of other interesting things going on with our rendering, with our particle system; the goal is that every time a player enters an area, whether it’s day, whether it’s night, whether it’s raining or it’s foggy or clear, you get a very interesting and visually arresting scene as your playground.”
Homefront: The Revolution is out in 2016 for Xbox One, PS4 and PC.