“Timing was probably the biggest lesson we have learned”.
Even with numerous delays, studio changes and so on, Homefront: The Revolution wasn’t exactly a roaring success. If anything, the game seemed to have launched too early and as such, the reception was less than stellar.
In conversation with MCV, Deep Silver global brand and marketing director Paul Nicholls discussed the problems behind the launch’s timing and how it was “less of a success” than what had been planned.
“You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment. We learned a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well…
“The team at [developer] Dambuster did a fantastic job. With what the team there has done, getting the product patched and so on, the sentiment with consumers has really turned around. We’re getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learned there.”
What are your thoughts on Homefront: The Revolution? Has it actually improved? Let us know what you think in the comments below.